game.resources = [
	/**
     * Graphics.
     */
    // our level tileset
    //{name: "area01_level_tiles",  type:"image", src: "data/img/map/area01_level_tiles.png"},
    {name: "floor2",  type:"image", src: "data/img/map/floor2.jpg"},
	// the main player spritesheet
    {name: "gripe_run_right", type:"image", src: "data/img/sprite/gripe_run_right.png"},
     
    /*
     * Maps.
     */
    //{name: "area01", type: "tmx", src: "data/area01.tmx"}
    {name: "area01", type: "tmx", src: "data/environmentv1.tmx"}
 
];
